Senior Environment Artist

Department: Environment

 

Responsibilities

  • Modeling, UV layout, and texturing of environmental objects, based on references

 

Requirements

  • Strong polygon modelling skills
  • Maya and/or Modo experience
  • Texturing skills (Photoshop or BodyPaint or MARI experience)

 

Pluses

  • ZBrush/Mudbox knowledge
  • Experience in game development and/or film-making
  • Knowledge of projection techniques
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