Rigging TD

Department: Character

 

Responsibilities

  • Design, create and modify animation rigs and simulation setups for character, prop and vehicle assets

Requirements

  • Must possess an understanding of skeletons, facial animation methodologies, constraints, deformers and other Maya tools and systems used for character animation and simulation
  • Maya Muscle knowledge is desireable
  • Experience with simulation setups, and integration of simulation elements into rigs

Pluses

  • nCloth / nHair and syFlex knowledge
  • Experience with character animation
Apply