Lead Environment Artist

Department: Environment

Responsibilities

  • Lead an Environment unit of various artists working on a specific project

Requirements

  • Great affinity to learn new techniques, workflows and proprietary tools

  • Great Leadership skills

  • Strong polygon modelling skills

  • Maya and/or Modo experience

  • Texturing skills (Photoshop or BodyPaint or MARI experience)

  • At least 3 years in Lead position in heavy production environment

Pluses

  • ZBrush/Mudbox knowledge

  • Experience in game development and/or film-making

  • Knowledge of projection techniques

 

Apply