Character Modeler

Department: Character

Responsibilities

  • Character and prop modeling based on 2D concept art
  • Retopo model creation based on 3D concept sculpts
  • Creation of blendshapes

 

Requirements

 

  • Anatomical knowledge
  • Polygon modeling knowledge of Maya/3ds max
  • Zbrush/Mudbox knowledge


Pluses

  • Traditional art school background (sculpture, drawing)
  • Relevant professional experience
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